NBA
ALLSTAR GAME
Key
Element: AVID DS Nitris & Unity
Our
client wanted the full flexibility of having two Avid
Symphony systems and one Avid DS Nitris system working
together to complete a series of promos and bumpers
for the Allstar Game and our technicians delivered.
Integrating the three systems into a fully redundant,
two-gig Avid Unity environment, the DS artist could
take completed sequences from the Avid Symphony editors
and manipulate them with layers of effects. Prime To
Go configured all of the systems to include Sapphire
Plugins, 3 Prong's Flicker and Speedramp effects as
well as Tinder plugins for the Avid DS.