NBA ALLSTAR GAME
Key Element: AVID DS Nitris & Unity

Our client wanted the full flexibility of having two Avid Symphony systems and one Avid DS Nitris system working together to complete a series of promos and bumpers for the Allstar Game and our technicians delivered. Integrating the three systems into a fully redundant, two-gig Avid Unity environment, the DS artist could take completed sequences from the Avid Symphony editors and manipulate them with layers of effects. Prime To Go configured all of the systems to include Sapphire Plugins, 3 Prong's Flicker and Speedramp effects as well as Tinder plugins for the Avid DS.

 
Simply tell us what you want to do and we'll design a post environment that can handle it. You don't need to get bogged down with all of the technical aspects of completing a project. Tell our sales reps about your project and they will make recommendations on the right equipment and project workflow.

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